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Hero Academy!

An AU forum-based RPG based on the Anime/Manga of My Hero Academia! Create a Hero, Villain or something in between and become a rising star in a world full of heroes
 
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» Syndicate Template
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» Lara Duskborne Codex [WIP]
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» Stop To Smell The Roses [Open]
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» Hold Your Applause [Open]
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» Molecular Acceleration[Quirk]
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 List of Pre-Made Non-Canon Quirks!

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Posts : 56
Join date : 2020-02-12
Age : 26

Hero Card
Hero Age: ???
Occupation: Principal
Quirk Name: Administrate

List of Pre-Made Non-Canon Quirks! Empty
PostSubject: List of Pre-Made Non-Canon Quirks!   List of Pre-Made Non-Canon Quirks! Icon_minitimeMon Feb 17, 2020 6:32 pm

Quirk Name: Amplify
Quirk Type: Transformation/ Area Manipulation
Description: The user can enhance, augment, increase and multiply something already existing. This specifically refers to physical matter and is not able to amplify spiritual, mental, emotional or conceptual things. Note that user cannot actually create anything, simply increase what exist, no matter how little there is.
Weakness:
- User cannot create matter, this must have something to work with before being able to use this power.
- Only able to effect within a 50 meter radius.
- User can only amplify one thing at a time.

Quirk Name: Reduce
Quirk Type: Transformation/Area Manipulation
Description: User can decrease, lessen or weaken any matter within a 50 meter radius. The user is not able to create or totally destroy any matter.
Weakness:
- User can only reduce physical matter, not emotional, mental, ect…
- User cannot totally destroy something and can only reduce it to the equivalent of "1"
- Only effective in a radius of 50 meters.


Quirk Name: Rabbit Hole
Quirk Type: Emitter
Description: The user is able to create black circles that are a meter in diameter. These circles function as doorways. The user is able to use them to travel quickly or attack from multiple angles. These only stay open for up to five posts, with each hole taking a post. Meaning the user can have five holes for one post or one hole for five posts.
Weakness:
- Limit to time or amount created


Quirk Name: Sandbox
Quirk Type: Area Manipulation
Description: User is able to control sand created from the ground around them. The user can control the hardness of the sand as well as the shape of it.
Weakness:
- Only can create sand in a 10 meter radius around them
- Wet sand becomes useless


Quirk Name: Liquid Metal
Quirk Type: Emitter
Description: The user is able to secrete a viscous metallic substance from their pores. This substance is under the complete control of the user, as far as density as well as shape.
Weakness:
- Substance must maintain physical contact with the user to be controlled
- Substance is highly conductive


Quirk Name: Sonic Boom
Quirk Type: Emitter
Description: The user is able to convert sounds into explosions. The louder the sound, the bigger the explosion.
Weakness:
- The user is not always immune to the effects and must be careful.
- Allies or civilians are also not immune


Quirk Name: Unlimited Blade Works
Quirk Type: Emitter
Description: The user is able to create swords and other bladed weapons from seemingly thin air. The user can create seemingly an endless amount of blades, but they aren't very strong and a hit from something stronger than the blades' durability will destroy them, reducing it to dust.
Weakness:
- The more blades that are created, the smaller they are able to be
- Smaller blades have less durability than larger blades.


Quirk Name: Dragoon
Quirk Type: Mutation
Description: The user has hardened scales as well as draconic wings and a tail. These are permanent features, but allow for enhanced durability, flight and the user is even able to breathe fire.
Weakness:
- Permanent transformation, the user is unable to turn their quirk off.


Quirk Name: Kinetic Release
Quirk Type: Emitter
Description: The user is able to store kinetic energy, and then release it in the form of shockwaves. The more energy that is stored up, the bigger the shockwaves. The user stores energy from things like hitting the ground hard, punches, or other physical trauma.
Weakness:
- The user is still susceptible to damage and must be careful not to get injured when using this quirk

Quirk Name: Danger Sense
Quirk Type: Body Modification
Description: The user is able to detect incoming attacks or powerful opponents in the immediate area.
Weakness:
- User cannot detect opponents who do not intend them harm, or someone who does not believe themselves to have bad intentions.

Quirk Name: Augmented Limbs
Quirk Type: Mutation
Description: The users arms and legs are made of a rubber-like substance, they are able to stretch and expand to great lengths. This renders their limbs immune to lightning/electricity based attacks.
Weakness:
- The user is weaker to fire/heat or ice/cold based attacks as well as cutting and piercing damage.

Quirk Name: Berserker
Quirk Type: Body Modification
Description: This quirk enhances the users strength, speed and durability. When in use, their body surges with red lightning. The quirk also grants the user the ability to ignore fatal physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them.
Weakness:
- Can only be maintained at a ratio of 5:5 with 5 posts active and 5 posts resting. If held over that 5 post threshold the user will lose control and attack all those around them.

Quirk Name: Adapt
Quirk Type: Body Modification
Description: This quirk allows the users body to change, shift, and adapt to any conditions around the user. If the user is in a hot environment then this body temperature will gain a type of heat resistance as well as drop the temperature of said body. If the body is under a lot of pressure then the users body will adapt to weaken the pressure and to accommodate any changes in atmosphere.
Weakness:
- Can only have one change at a time, and they only last 3 posts before they need to rest due to the stress it puts on the body. Rest is at a 3:1 ratio.

Quirk Name: Healing Honey
Quirk Type: Emitter
Description: The users body emits a honey-like substance that allows whoever eats it to heal injuries they may have sustained. This includes the user as well as others.
Weakness:
- User must eat a lot of sugary foods and get a good amount of sunlight regularly. Also, the enemy can eat some of the honey from the users body and enjoy the same benefits.

Quirk Name: Hyper Speed
Quirk Type: Body Modification
Description: The user is able to move at incredible speeds.
Weakness:
- Need a high caloric intake as well as friction resistant clothes. The user is prone to get tired, so often requires long rests.

Quirk Name: Meditation
Quirk Type: Transformation
Description: The user is able to meditate and focus their mind to unlock the limiters placed on the body by the subconscious. Once they get into focus, they can increase all of they physical stats greatly.
Weakness:
- User only gains posts at a 1:1 ratio and must remain totally still while meditating to activate their quirk.

Quirk Name: Predator Vision
Quirk Type: Body Modification
Description: The user has access to heat vision as well as infrared and night vision. They can also ping a target for easier tracking. Their eyes glow red when doing this.
Weakness:
- Puts enormous strain on the users eyes and requires eyedrops for continued use. As well as requiring a rest every 5 posts.

Quirk Name: Eye for an Eye
Quirk Type: Emitter
Description: Upon touching a target, the user is able to cancel out one of their five senses, Eyesight, Hearing, Smell, Taste or Touch. This lasts for 5 posts or until the user deactivates their quirk.
Weakness:
- This also removes the corresponding sense from the user, hence, an eye for an eye. Only lasts 5 posts at a time.

Quirk Name: Stormborn
Quirk Type: Emitter
Description: The user is able to convert their friction into electricity to boost not only their speed and strength, but also to allow them to use electrical attacks.
Weakness:
- User must be in motion to generate electricity, user is weakened in water as they can be electrocuted themselves if wet.

Quirk Name: Vampire
Quirk Type: Mutation
Description: The user is able to gain a boost in strength, speed, endurance, agility and durability by consuming an opponent's blood. The blood type controls how long this enhancement lasts:
O+: 1 post
A+: 2 posts
B+: 3 posts
O-: 4 posts
A-: 5 posts
AB+: 6 posts
B-: 7 posts
AB-: 8 posts
Weakness:
- Must consume the blood of an opponent to activate the quirk, usually won't know their opponents blood type before hand and must consume more blood to activate quirk again once their time limit is up.

Quirk Name: Hydrofication
Quirk Type: Mutation
Description: The users body is entirely comprised of water and is thus able to transform any part of their body into liquid. They can control the shape of the liquid, thus allowing them to maintain their normal look and even interact with objects.
Weakness:
- Weak to electricity as well as ice type attacks, must keep a source of hydration nearby at all times, if they dehydrate they pass out until water is given to them.

**This list will continue to grow as more free quirk ideas are submitted!**
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