Quirk Name: Molecular Acceleration
Quirk Type: Transformation/Area Manipulation
Description: The ability to accelerate the motion of molecular matter via physical contact (generally by the hands), resulting in a catalytic increase in the heat of the object. This can be used to turn normal objects into superheated projectiles or to melt things with one's hands. This can even be used to set things on fire, burn objects or cause them to explode.
Weakness: -Requires the user to be in contact with an object.
-Cannot be used on living, moving creatures (i.e. humans, animals) aside from the user.
-Larger/Wider objects take longer to "charge" (for example trying to use this on a car would take more than 5 turns).
-User is not immune to burns or explosions from objects caused by Quirk.
-"Projectiles" effected by Quirk start to cool off once thrown and will revert back into its normal state based on the object itself as well as the size of the object if it doesn't touch anything (something like a normal playing card would completely burn up or turn back to normal at 5 meters whereas something like a rock would revert back to normal around 10-20 meters depending on the size).