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Hero Academy!

An AU forum-based RPG based on the Anime/Manga of My Hero Academia! Create a Hero, Villain or something in between and become a rising star in a world full of heroes
 
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 Crime and Punishment System

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Posts : 56
Join date : 2020-02-12
Age : 26

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Occupation: Principal
Quirk Name: Administrate

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PostSubject: Crime and Punishment System   Crime and Punishment System Icon_minitimeThu Mar 11, 2021 10:59 am

Crime and Punishment System

The Crime System

CRIMES:
Theft – 500 + price of thing stolen
Assault (Civilian/Academy Student) – 1,000
Assault (Intern/Provisionally Licensed Hero) – 5,000
Assault (Nationally Licensed Hero) – 10,000
Assault (Internationally Licensed Hero) – 25,000
Assault (Head of an Agency) – 30,000
Assault (Hero in top 5) – 50,000 - Arrest on sight order

Murder (Civilian/Academy Student) – 5,000
Murder (Intern/Provisionally Licensed Hero) – 10,000
Murder (Nationally Licensed Hero) – 20,000
Murder (Internationally Licensed Hero) – 50,000
Murder (Head of an Agency) – 75,000
Murder (Hero in top 5) –  100,000 - Arrest on sight order

Using a quirk without a license – 5,000
Attacking a city/area – 50,000
Destroying a city/area – 1,000,000
Aiding a Criminal – 20% of that criminals total bounty

** Price is in Yen **

C.O.R.C. Books

A C.O.R.C. (Codex of Registered Criminals) is given as standard issue to all heroes upon gaining their National License. This book contains generic information on all Criminals that have been previously captured, including general appearance information as well as information on their displayed quirks and abilities. This only holds information on quirks/abilities witnessed in public, thus might not have all the details or might be totally incorrect.

A criminal only gets a C.O.R.C. entry upon being sent to one of the two prisons detailed below.

There are different levels granted to criminals based on their displayed level of skill. These do not always correlate to their ACTUAL level of skill, but show the abilities they have displayed in a public setting. These levels also come with general warnings, though some warnings are more commonplace than others, based on the threat of the individual.

WARNING LABELS:

Capture on Sight – The most common warning label given to low level criminals. It is the lowest level and is often the only label applied to criminals.

Kill on Sight – This is the rarest and least used label. It has never been used, but was created simply in the case that a villain is so bad that they are a danger to society simply by being alive, OR they are too powerful to be incarcerated.

Approach with Caution – A slightly more rare label given to those with a unique skill set/those who have dangerous abilities to watch out for. But, generally, this one is given with one of the other two above labels attached as well, so its more of a modifier than anything. (e.g. Capture on Sight - Approach with Caution)

Do not engage alone – This is another modifier label that is even more rare than the one listed above. It is reserved for those who are powerful enough that they should not be engaged alone, or that pose too much of a threat to battle individually.

Flee on Sight – This is the most rare and ‘prestigious’ (among Criminals) label available. It is reserved for those who are simply so terribly powerful that agencies would simply rather their Hero run away from this person with their lives than pick a fight and possibly bring the wrath of this Criminal onto the Agency or city itself.


The Punishment System

Incarceration is a common facet of life for a criminal. If you commit a crime, a few of which will be listed below, you will be captured and sentenced to carry out a term in one of our TWO maximum security prisons:

Western Hemisphere - Ashfield Asylum
Eastern Hemisphere - Purgatory (煉獄
Rengoku)


Crimes
:

Murder- Life in prison (until released, or escape)

Theft- 5 Topics in prison (5 or more posts per topic)

Fraud- 2 topics in prison (5 or more posts per topic)

Assault- 5 topics in prison (5 or more posts per topic)

Kidnapping- 10 topics in prison (5 or more posts per topic)
     (High Value Target: Life in prison (until released, or escape)

Assassination- Life in prison (until released, or escape)
     (High Value Target: Life in prison, no hope for release (until escape)

Using Quirk in public- 5 topics in prison (5 or more posts per topic)

Using Quirk without a license- 5 topics in prison (5 or more posts per topic)

**Note: A high Value target would consist of a member of the Government, a hero in the top 5, the leader of an agency or any member of the faculty in an academy.



You may ask yourself, what the heck am I supposed to post about while in prison?! Well, there is a dice roll for that! Below will be a list of scenarios that will play out based on how your dice is cast when you begin each topic. These can offer you chances to escape, or can lead to an increase in your sentence, as crimes are still crimes in prison. Quirk use is also a crime while in prison and can lead to ISOLATION. Being put in isolation is no fun as it puts you in closed topics for your next two topics (of at least 5 posts or more). No other inmates can be interacted with in this case, and it extends your sentence until it is done, so if you had 5 topics, and on your last one , got put into isolation, it would extend your sentence for two more topics AT LEAST, not counting any other charges accrued through your crazy  shenanigans.

**These are not required to be used if in prison, and are merely there to offer prompts if you are having a hard time coming up with topics. You can also get with an Admin or a Mod to GM a thread of you attempting to escape on your own, without using the below list.**


Scenario Die:
1- Prison Riot breaks out in the courtyard during your free block. the guards will order you to return to your cell, but the way is blocked. Whether you listen to the guards or not is up to you.

2- Your cell mate is going to break out tonight, but things don't go as planned and they get caught. Now you are in the hot seat and must either rat them out or cover for them, the choice, is yours.

3- You are being assaulted by a group of five inmates, obviously the odds aren't in your favor, but you might could take them if you risk using your Quirk?

4- You attempt a daring escape from the prison, your success lies solely on your skill and lady luck. (Roll coin toss, 1=success, 2=failure)

5- The guards decide to make an example of you after another inmate frames you for hitting a guard with your food during lunch. You can try to explain your way out of it, or take on the four guards yourself.

6- There is an execution happening in the yard today. The one being executed is you! You need to high tail it out of there like your life depends on it.. because... well... you get the point.

7- You have been dragged into a local gang under threat of being put into isolation, permanently. They have tasked you with smuggling a bomb through the prison to a rival gang in the guise of a peace offering. How will you handle it?

8- You bribe one of the guards with money you stole from your roommate, and he lets you out of your cell. Though, your roommate finds out and attacks you. Now you have to fight him off, but maybe you'll still have time to escape?

9- You have been sucked into the gang known as the Fearsome Fangs. They have given you their honorary tattoo and you are one of the brotherhood now. Whether you like it or not, the thug life chose you...

10- You are let out early on good behavior. Be good out there, kiddo.
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